Grover's Motorcycle MayhemROLE: Game Designer, Programmer
DESCRIPTION: Race for the fastest time through an obstacle course on Sesame Street as Grover Knover! This retro-inspired game was created for sesamestreet.org as part of the organization's 50th anniversary. Players can use either arrow keys, mouse, or touch on mobile devices, to guide Grover towards the finish line past obstacles and other racers! Created using GameMaker Studio 2 |
HELLO! (Prototype)ROLE: Artist, Game Designer, Programmer
DESCRIPTION: HELLO! is a single player-sandbox style game prototype in which the player explores a 3D environment populated by 2D characters and waves at them! All art is created using the Doodle Studio 95 Asset Package. There is no overall objective or fail state, I want the player to be able to hang out in this world, interact with tons different creatures, have a laugh, and find secrets! This game is being created with Unity. |
Cookie Monster HopROLE: Artist, Game Designer, Programmer
DESCRIPTION: Cookie Monster Hop is a high score game, created as a personal side-project during my internship at Sesame Workshop. The player must help Cookie get across the milk river and eat all the snacks on the other side! The game is currently featured on sesamestreet.org (Sesame Street name and associated characters are all owned by Sesame Workshop) |
Ritual of RainROLE: Artist, Game Designer
DESCRIPTION: Ritual of Rain is a high score game created in 2016 as part of a team during the Global Game Jam. The theme was ritual, and the game is about a person hunting animals to bring forth rain, surviving as long as they can before a drought kills them. This game was created in Unity. |
I Have A Mouth, And I Must ScreamROLE: Enemy Artist, Game Designer
DESCRIPTION: This is a small stealth game created in 2017 as part of a team during the Global Game Jam. The theme was waves, and the game is about an alien who must escape Area 51 during a power outage using sound waves to see. These sound waves attract enemies, so the player must be careful to avoid detection. I came up with the core concept, mechanics, and design of the game, as well as created and animated the enemies. This game was created in Unity. |